Week 5
Introduction to Form and Space – Defining Space, Planes in Space, Enclosure, Light, Views, Openings, and Corners
Reference - Architecture: Form, Space and Order Chapter 3 (pp. 110-192)
Slides of Architecture and Drawings exploring “Site and Context”
Students will be given a unique image of a Persian rug for analysis.
Student will examine an image of a prayer rug and draw an expression of architecture that speaks of “place”.
Materials - 18" x 24" white paper, HB, 2B, 4B graphite pencils, kneaded eraser. Ink Marker Optional
Introduction to Form and Space – Defining Space, Planes in Space, Enclosure, Light, Views, Openings, and Corners
Reference - Architecture: Form, Space and Order Chapter 3 (pp. 110-192)
Slides of Architecture and Drawings exploring “Site and Context”
Students will be given a unique image of a Persian rug for analysis.
Student will examine an image of a prayer rug and draw an expression of architecture that speaks of “place”.
Materials - 18" x 24" white paper, HB, 2B, 4B graphite pencils, kneaded eraser. Ink Marker Optional
Conceptual
This week the lecture will explore the notion of “place”. The foundation of architecture is how structure sits within a site. Context is the identification of a geographic site (virtual or otherwise) for which architectural elements can establish an environment. Simply making buildings is not architecture. For architecture in games or film to be believable they must have context or the structures imagined will simply feel parachuted into the space. Identifying space through the use of architectural elements such as “planes” and how they are enclosed, framed, positioned, adorned, and oriented with respect to approach, paths, axis, openings, and light will ensure an expression of “place”. Architecture tells a story in how it identifies space so that it suggests ritual, ceremony, hierarchy, order, or transformation.
This week the lecture will explore the notion of “place”. The foundation of architecture is how structure sits within a site. Context is the identification of a geographic site (virtual or otherwise) for which architectural elements can establish an environment. Simply making buildings is not architecture. For architecture in games or film to be believable they must have context or the structures imagined will simply feel parachuted into the space. Identifying space through the use of architectural elements such as “planes” and how they are enclosed, framed, positioned, adorned, and oriented with respect to approach, paths, axis, openings, and light will ensure an expression of “place”. Architecture tells a story in how it identifies space so that it suggests ritual, ceremony, hierarchy, order, or transformation.
ASSIGNMENT
The Visit
Practical
· Create a drawing that identifies an architectural idea of “place”
· Examine the provided (chosen) Persian rug and search for Architectural elements
o Analyze holistically (Overall Impression + Individual Elements)
o Identify and Write down the ideas and motifs
o Look at the Rug and Visit it as an Architect would (Identify your "CONTEXT")
o Read the abstracted forms and find plan or section in the lines and shapes
(these can be understood as either structural or spatial)
· Identify a “plane” (As base, elevated, depressed, and/or overhead) as a celebrated space within a site
· Establish space through the notion boundary (edge, shape, entrance, and/or exit)
· Define your “place” as a spot within the rug…..and as architecture for which to lay the rug.
· Explore Style to help keep the visual language in context
· Keep a sketch book or loose pages to show design process
Homework
Complete: Assignment “The Visit” 1 Drawing
Read: Architecture: Form, Space and Order Chapter 4 (pp. 194-243)
Choose from this assortment:













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