Wednesday, March 21, 2018

MID TERM - SEND ME YOUR WORK - DEADLINE

Hi Gang!

Please send me ALL of the assignments you have done for this class. 

Scan or photograph your work and email it to me before Sunday March 25th 2:00 PM.

You may also send me a link to a Google Drive where I can find your work. 

To refresh your memory the following is a list of the assignments I expect to see and review before I post the final mid term grades:

The Three Muses (3 Total)
The Plan & Section Drawings (5 Total)
The Forms (3D Renderings)
The Hugh Ferris Drawing
The Rug Drawing
The Threshold Drawings (9 Doors)

I will be posting Mid Term Marks on Monday March 25th.

If you have ANY questions please email me

Please DO NOT miss the deadline time of Sunday March 25th 2:00 PM

(There is a bonus for submitting early) 


Cheers,

Professor Donatucci
(Mr. Bob)

Tuesday, March 20, 2018

Approaching Architecture - The "FACE"


THE FACADE / ELEVATION


Week 9

Introduction to Theories of Proportion and Scale
Slides of Architecture and Drawings to illustrate Historical Orders
Students will examine: The Golden Section, Greek Orders, Renaissance Theories, Le Corbusier and others

Student will create a drawing for a Building Facade that embodies proper proportion and scale
Materials - 18" x 24" white paper, HB, 2B, 4B graphite pencils, kneaded eraser. Ink Marker Optional


Conceptual

This week’s lecture will focus on the notions of proportion and scale. Often an artist is faced with creating a convincing architectural backdrop that places the player in a particular period or era. As discovered in this lecture there are various orders or principles that help determine proportion such as material, structural, or fabricated constrains. Wood varies in size but only within the scope of how wood grows. Stone varies in size but generally can only be transported conveniently at particular sizes. Other constrains come from how wide a space can stretch without support or even just why brick are sized the way they are to provide strength, convenience, and aesthetic uniformity.

Scale can be understood:
  
·          in context of the site or other elements of the architecture
·          with respect to the human form
   
ASSIGNMENT

The Facade
  
Practical

·     Create one (1) drawing depicting a facade. It must be fully rendered and of gallery quality featuring line, tone & color.

o    Research your Architecture and be prepared to talk about it and why its proportions make for an appealing facade.
      Consider the Golden Section as a method for understanding the proportions of your facade
o    The facade should be existing and adhere to a system of proportion. 
o    Explore scale of elements or parts that make up the whole of the facade
o    Play with the notion of “Scale” by placing a human form somewhere in the drawing
o    Render light, shadow, pattern, and depth into the facade elevation drawing
              
      ·          Render in Pencil with tone, Ink with shadow, and color suggestions



Homework
Complete:                              Assignment “The Facade”                                     1 Drawing

Read:                                   Architecture: Form, Space and Order                Chapter 7 (pp. 332-385)


REFERENCE:



































Tuesday, March 6, 2018

London Fog - Architectural "PATH"


Week 7

Introduction to Circulation – Defining Time, Sequence and Space
Slides of Architecture and Drawings exploring “Path and Staging”

Student will craft a series of storyboards to illustrate the staging of a simple story within the context of a Victorian setting.
In addition to these images, students shall craft 10 "entrances" of various styles or era.
Materials - 18" x 24" white paper, HB, 2B, 4B graphite pencils, kneaded eraser. Ink Marker Optional

Conceptual

This week’s lecture will focus on the notions of path and staging.  Fundamental to storytelling and building anxiety and suspense, paths and staging sit at the core of game level design.  While games offer players “Places” to visit where they fight, shoot, investigate, collect or kill, these become spaces or pauses in the fabric of an environment. Places present objectives in a story but ultimately the player requires a path to get to them. Some paths are critical and advance the main story while other paths are optional and enrich the narrative with side quests or hidden treasures. All paths share common aspects (linear or within an open world) that help guide the player goes through an environment. These can be various gates, entrances, boundaries and the like which move the player up, down, around, under and along a route punctuated with vistas and landmarks.

ASSIGNMENT

London Fog

Practical


·          Communicate a story as a sequence of images and rely on very specific architectural notions to create and reinforce a "Path"

        Through a series of drawings (create ten (10) in total) identify staging through Victorian Architecture
o    Entrance
o    Gate
o    Path
o    Vista
o    Reveal
o    Landmark
o    Rat’s Eye Perspective (upward view)
o    Bird’s Eye Perspective (downward angled view)
o    Stair (elevation change)

o    An elevation or sectional diagram identifying the staging from point A to point B


Homework

Complete:                               Assignment “London Fog”                   10 Drawings (+ 10 drawings from last week)
Read:                                      Architecture: Form, Space and Order                Chapter 6 (pp. 292-329)